![]() ![]() Ignore combat until cover is reached Gives the illusion of fighting over cover. NPC gets a range bonus when looking into scopes (From altered code of AI Additions by Rulix)Ĭustom Item Gathering scheme with custom behavior when artifacts are detected. No more strange behavior on the borders of no combat zones. NPC eat, drink and have a chance to sleep at night. NPC will eat medkits and bandages when wounded (If they have them.) ![]() ![]() ![]() Also optional changes to animation and ability for stalkers to help wounded in combat. Editiable in xr_combat_ignore config)īullets flying past NPCs head cause danger for a short time. NPCs will exit combat if enemy is hidden long enough. Sound is detected by NPCs due to increased danger ignore distance for enemy sounds. NPCs properly exit danger mode on some instances where they would freeze or be stuck in danger mode endlessly in vanilla. It started off as a project to improve stealth gameplay into something I feel is now a game neccessity. AI Tweaks is a compilation of AI improvements, additions, bugfixes and just overall tweaking of scripts and configuration files ![]()
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